Team:Munich/Hardware/OrbitControlsJS

/**

* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/

// This set of controls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - left mouse / touch: one-finger move // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - right mouse, or left mouse + ctrl/metaKey, or arrow keys / touch: two-finger move

THREE.OrbitControls = function ( object, domElement ) {

this.object = object;

this.domElement = ( domElement !== undefined ) ? domElement : document;

// Set to false to disable this control this.enabled = true;

// "target" sets the location of focus, where the object orbits around this.target = new THREE.Vector3();

// How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity;

// How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity;

// How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians

// How far you can orbit horizontally, upper and lower limits. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. this.minAzimuthAngle = - Infinity; // radians this.maxAzimuthAngle = Infinity; // radians

// Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.25;

// This option actually enables dollying in and out; left as "zoom" for backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0;

// Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0;

// Set to false to disable panning this.enablePan = true; this.panSpeed = 1.0; this.screenSpacePanning = false; // if true, pan in screen-space this.keyPanSpeed = 7.0; // pixels moved per arrow key push

// Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

// Set to false to disable use of the keys this.enableKeys = true;

// The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

// Mouse buttons this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };

// for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom;

// // public methods //

this.getPolarAngle = function () {

return spherical.phi;

};

this.getAzimuthalAngle = function () {

return spherical.theta;

};

this.saveState = function () {

scope.target0.copy( scope.target ); scope.position0.copy( scope.object.position ); scope.zoom0 = scope.object.zoom;

};

this.reset = function () {

scope.target.copy( scope.target0 ); scope.object.position.copy( scope.position0 ); scope.object.zoom = scope.zoom0;

scope.object.updateProjectionMatrix(); scope.dispatchEvent( changeEvent );

scope.update();

state = STATE.NONE;

};

// this method is exposed, but perhaps it would be better if we can make it private... this.update = function () {

var offset = new THREE.Vector3();

// so camera.up is the orbit axis var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); var quatInverse = quat.clone().inverse();

var lastPosition = new THREE.Vector3(); var lastQuaternion = new THREE.Quaternion();

return function update() {

var position = scope.object.position;

offset.copy( position ).sub( scope.target );

// rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat );

// angle from z-axis around y-axis spherical.setFromVector3( offset );

if ( scope.autoRotate && state === STATE.NONE ) {

rotateLeft( getAutoRotationAngle() );

}

spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi;

// restrict theta to be between desired limits spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

// restrict phi to be between desired limits spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

spherical.makeSafe();


spherical.radius *= scale;

// restrict radius to be between desired limits spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

// move target to panned location scope.target.add( panOffset );

offset.setFromSpherical( spherical );

// rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse );

position.copy( scope.target ).add( offset );

scope.object.lookAt( scope.target );

if ( scope.enableDamping === true ) {

sphericalDelta.theta *= ( 1 - scope.dampingFactor ); sphericalDelta.phi *= ( 1 - scope.dampingFactor );

panOffset.multiplyScalar( 1 - scope.dampingFactor );

} else {

sphericalDelta.set( 0, 0, 0 );

panOffset.set( 0, 0, 0 );

}

scale = 1;

// update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8

if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

scope.dispatchEvent( changeEvent );

lastPosition.copy( scope.object.position ); lastQuaternion.copy( scope.object.quaternion ); zoomChanged = false;

return true;

}

return false;

};

}();

this.dispose = function () {

scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false );

window.removeEventListener( 'keydown', onKeyDown, false );

//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

};

// // internals //

var scope = this;

var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' };

var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

var state = STATE.NONE;

var EPS = 0.000001;

// current position in spherical coordinates var spherical = new THREE.Spherical(); var sphericalDelta = new THREE.Spherical();

var scale = 1; var panOffset = new THREE.Vector3(); var zoomChanged = false;

var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2();

var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2();

var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2();

function getAutoRotationAngle() {

return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

}

function getZoomScale() {

return Math.pow( 0.95, scope.zoomSpeed );

}

function rotateLeft( angle ) {

sphericalDelta.theta -= angle;

}

function rotateUp( angle ) {

sphericalDelta.phi -= angle;

}

var panLeft = function () {

var v = new THREE.Vector3();

return function panLeft( distance, objectMatrix ) {

v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix v.multiplyScalar( - distance );

panOffset.add( v );

};

}();

var panUp = function () {

var v = new THREE.Vector3();

return function panUp( distance, objectMatrix ) {

if ( scope.screenSpacePanning === true ) {

v.setFromMatrixColumn( objectMatrix, 1 );

} else {

v.setFromMatrixColumn( objectMatrix, 0 ); v.crossVectors( scope.object.up, v );

}

v.multiplyScalar( distance );

panOffset.add( v );

};

}();

// deltaX and deltaY are in pixels; right and down are positive var pan = function () {

var offset = new THREE.Vector3();

return function pan( deltaX, deltaY ) {

var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

if ( scope.object.isPerspectiveCamera ) {

// perspective var position = scope.object.position; offset.copy( position ).sub( scope.target ); var targetDistance = offset.length();

// half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

// we use only clientHeight here so aspect ratio does not distort speed panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

} else if ( scope.object.isOrthographicCamera ) {

// orthographic panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

} else {

// camera neither orthographic nor perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); scope.enablePan = false;

}

};

}();

function dollyIn( dollyScale ) {

if ( scope.object.isPerspectiveCamera ) {

scale /= dollyScale;

} else if ( scope.object.isOrthographicCamera ) {

scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true;

} else {

console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false;

}

}

function dollyOut( dollyScale ) {

if ( scope.object.isPerspectiveCamera ) {

scale *= dollyScale;

} else if ( scope.object.isOrthographicCamera ) {

scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true;

} else {

console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false;

}

}

// // event callbacks - update the object state //

function handleMouseDownRotate( event ) {

//console.log( 'handleMouseDownRotate' );

rotateStart.set( event.clientX, event.clientY );

}

function handleMouseDownDolly( event ) {

//console.log( 'handleMouseDownDolly' );

dollyStart.set( event.clientX, event.clientY );

}

function handleMouseDownPan( event ) {

//console.log( 'handleMouseDownPan' );

panStart.set( event.clientX, event.clientY );

}

function handleMouseMoveRotate( event ) {

//console.log( 'handleMouseMoveRotate' );

rotateEnd.set( event.clientX, event.clientY );

rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

rotateStart.copy( rotateEnd );

scope.update();

}

function handleMouseMoveDolly( event ) {

//console.log( 'handleMouseMoveDolly' );

dollyEnd.set( event.clientX, event.clientY );

dollyDelta.subVectors( dollyEnd, dollyStart );

if ( dollyDelta.y > 0 ) {

dollyIn( getZoomScale() );

} else if ( dollyDelta.y < 0 ) {

dollyOut( getZoomScale() );

}

dollyStart.copy( dollyEnd );

scope.update();

}

function handleMouseMovePan( event ) {

//console.log( 'handleMouseMovePan' );

panEnd.set( event.clientX, event.clientY );

panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

pan( panDelta.x, panDelta.y );

panStart.copy( panEnd );

scope.update();

}

function handleMouseUp( event ) {

// console.log( 'handleMouseUp' );

}

function handleMouseWheel( event ) {

// console.log( 'handleMouseWheel' );

if ( event.deltaY < 0 ) {

dollyOut( getZoomScale() );

} else if ( event.deltaY > 0 ) {

dollyIn( getZoomScale() );

}

scope.update();

}

function handleKeyDown( event ) {

//console.log( 'handleKeyDown' );

switch ( event.keyCode ) {

case scope.keys.UP: pan( 0, scope.keyPanSpeed ); scope.update(); break;

case scope.keys.BOTTOM: pan( 0, - scope.keyPanSpeed ); scope.update(); break;

case scope.keys.LEFT: pan( scope.keyPanSpeed, 0 ); scope.update(); break;

case scope.keys.RIGHT: pan( - scope.keyPanSpeed, 0 ); scope.update(); break;

}

}

function handleTouchStartRotate( event ) {

//console.log( 'handleTouchStartRotate' );

rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

}

function handleTouchStartDollyPan( event ) {

//console.log( 'handleTouchStartDollyPan' );

if ( scope.enableZoom ) {

var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

var distance = Math.sqrt( dx * dx + dy * dy );

dollyStart.set( 0, distance );

}

if ( scope.enablePan ) {

var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

panStart.set( x, y );

}

}

function handleTouchMoveRotate( event ) {

//console.log( 'handleTouchMoveRotate' );

rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

rotateStart.copy( rotateEnd );

scope.update();

}

function handleTouchMoveDollyPan( event ) {

//console.log( 'handleTouchMoveDollyPan' );

if ( scope.enableZoom ) {

var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

var distance = Math.sqrt( dx * dx + dy * dy );

dollyEnd.set( 0, distance );

dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

dollyIn( dollyDelta.y );

dollyStart.copy( dollyEnd );

}

if ( scope.enablePan ) {

var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

panEnd.set( x, y );

panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

pan( panDelta.x, panDelta.y );

panStart.copy( panEnd );

}

scope.update();

}

function handleTouchEnd( event ) {

//console.log( 'handleTouchEnd' );

}

// // event handlers - FSM: listen for events and reset state //

function onMouseDown( event ) {

if ( scope.enabled === false ) return;

event.preventDefault();

switch ( event.button ) {

case scope.mouseButtons.LEFT:

if ( event.ctrlKey || event.metaKey ) {

if ( scope.enablePan === false ) return;

handleMouseDownPan( event );

state = STATE.PAN;

} else {

if ( scope.enableRotate === false ) return;

handleMouseDownRotate( event );

state = STATE.ROTATE;

}

break;

case scope.mouseButtons.MIDDLE:

if ( scope.enableZoom === false ) return;

handleMouseDownDolly( event );

state = STATE.DOLLY;

break;

case scope.mouseButtons.RIGHT:

if ( scope.enablePan === false ) return;

handleMouseDownPan( event );

state = STATE.PAN;

break;

}

if ( state !== STATE.NONE ) {

document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false );

scope.dispatchEvent( startEvent );

}

}

function onMouseMove( event ) {

if ( scope.enabled === false ) return;

event.preventDefault();

switch ( state ) {

case STATE.ROTATE:

if ( scope.enableRotate === false ) return;

handleMouseMoveRotate( event );

break;

case STATE.DOLLY:

if ( scope.enableZoom === false ) return;

handleMouseMoveDolly( event );

break;

case STATE.PAN:

if ( scope.enablePan === false ) return;

handleMouseMovePan( event );

break;

}

}

function onMouseUp( event ) {

if ( scope.enabled === false ) return;

handleMouseUp( event );

document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false );

scope.dispatchEvent( endEvent );

state = STATE.NONE;

}

function onMouseWheel( event ) {

if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

event.preventDefault(); event.stopPropagation();

scope.dispatchEvent( startEvent );

handleMouseWheel( event );

scope.dispatchEvent( endEvent );

}

function onKeyDown( event ) {

if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

handleKeyDown( event );

}

function onTouchStart( event ) {

if ( scope.enabled === false ) return;

event.preventDefault();

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate

if ( scope.enableRotate === false ) return;

handleTouchStartRotate( event );

state = STATE.TOUCH_ROTATE;

break;

case 2: // two-fingered touch: dolly-pan

if ( scope.enableZoom === false && scope.enablePan === false ) return;

handleTouchStartDollyPan( event );

state = STATE.TOUCH_DOLLY_PAN;

break;

default:

state = STATE.NONE;

}

if ( state !== STATE.NONE ) {

scope.dispatchEvent( startEvent );

}

}

function onTouchMove( event ) {

if ( scope.enabled === false ) return;

event.preventDefault(); event.stopPropagation();

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate

if ( scope.enableRotate === false ) return; if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?

handleTouchMoveRotate( event );

break;

case 2: // two-fingered touch: dolly-pan

if ( scope.enableZoom === false && scope.enablePan === false ) return; if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?

handleTouchMoveDollyPan( event );

break;

default:

state = STATE.NONE;

}

}

function onTouchEnd( event ) {

if ( scope.enabled === false ) return;

handleTouchEnd( event );

scope.dispatchEvent( endEvent );

state = STATE.NONE;

}

function onContextMenu( event ) {

if ( scope.enabled === false ) return;

event.preventDefault();

}

//

scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

window.addEventListener( 'keydown', onKeyDown, false );

// force an update at start

this.update();

};

THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;

Object.defineProperties( THREE.OrbitControls.prototype, {

center: {

get: function () {

console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); return this.target;

}

},

// backward compatibility

noZoom: {

get: function () {

console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); return ! this.enableZoom;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); this.enableZoom = ! value;

}

},

noRotate: {

get: function () {

console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); return ! this.enableRotate;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); this.enableRotate = ! value;

}

},

noPan: {

get: function () {

console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); return ! this.enablePan;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); this.enablePan = ! value;

}

},

noKeys: {

get: function () {

console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); return ! this.enableKeys;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); this.enableKeys = ! value;

}

},

staticMoving: {

get: function () {

console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); return ! this.enableDamping;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); this.enableDamping = ! value;

}

},

dynamicDampingFactor: {

get: function () {

console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); return this.dampingFactor;

},

set: function ( value ) {

console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); this.dampingFactor = value;

}

}

} );