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Line 2: |
Line 2: |
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| <html> | | <html> |
− |
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− | <script>
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− | // shim layer with setTimeout fallback
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− | window.requestAnimFrame = (function(){
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− | return window.requestAnimationFrame ||
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− | window.webkitRequestAnimationFrame ||
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− | window.mozRequestAnimationFrame ||
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− | function( callback ){
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− | window.setTimeout(callback, 1000 / 23);
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− | };
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− | })();
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− |
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− |
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− | $(function(){
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− | $(window).resize(function(){
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− | $("#playArea").attr({
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− | 'width': $('body').width(),
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− | 'height': $('body').height()
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− | });
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− |
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− | width = $('body').width();
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− | height = $('body').height();
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− |
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− | });
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− | $(window).resize();
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− | });
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− |
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− | var Point = function(){
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− | this._size = 0.5;
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− | this._x = 0;
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− | this._y = 0;
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− | this._direction = 0;
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− | this._velocity = 0;
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− | this._distances = [];
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− | this._neighboors = [];
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− | this._randomization = 0;
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− |
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− | this.__collection = null;
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− |
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− |
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− | this._step = function(aCollection){
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− |
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− | var modifiedVelocity = this._velocity*1 * ((Math.random() * this._randomization+1)/10);
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− | var direction = (Math.random()*2%2 >1)?-1:1;
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− |
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− | this._direction = this._direction*1 + ((Math.random() * this._randomization) * direction);
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− | var radianAngle = this._direction * Math.PI / 180;
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− |
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− |
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− | this._x = (this._x * 1) + (modifiedVelocity * Math.cos(radianAngle) * 1);
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− | this._y = (this._y * 1) + (modifiedVelocity * Math.sin(radianAngle) * 1);
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− |
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− | if(this._x > width) this._x = 0;
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− | if(this._x < 0) this._x = width;
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− | if(this._y > height) this._y = 0;
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− | if(this._y < 0) this._y = height;
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− |
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− | this.__collection = aCollection;
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− |
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− |
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− | }
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− |
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− | this._computeNeighboors = function() {
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− | if(this.__collection == null) return;
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− |
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− | aCollection = this.__collection;
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− | //compute the closest neighboor
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− | this._distances = [];
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− | for(i=0; i < aCollection.length; i++){
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− |
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− | if(aCollection[i]._x != this._x &&
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− | aCollection[i]._y != this._y){
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− |
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− |
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− | this._distances.push({
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− | pointIndex: i,
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− | pointObj: aCollection[i],
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− | distance: Math.sqrt(
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− | Math.pow((this._x - aCollection[i]._x), 2) +
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− | Math.pow((this._y - aCollection[i]._y), 2)
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− | )
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− | });
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− | }
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− | }
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− | this._distances.sort(function(a,b){
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− | defaultReturn = 0;
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− | if(a.distance < b.distance) defaultReturn = -1;
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− | if(a.distance > b.distance) defaultReturn = 1;
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− | return defaultReturn
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− |
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− | });
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− |
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− | this._neighboors = this._distances.slice(0,3);
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− | }
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− |
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− |
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− | this.draw = function(context){
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− | this._computeNeighboors();
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− |
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− | //draw connection lines
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− |
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− | context.lineWidth = 0.25;
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− | context.strokeStyle = '#666';
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− |
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− | context.beginPath();
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− | for(i=0; i<this._neighboors.length; i++) {
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− |
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− | context.moveTo(this._x, this._y);
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− | context.lineTo(this._neighboors[i].pointObj._x, this._neighboors[i].pointObj._y);
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− |
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− | context.lineWidth = 0.10 + 5 / this._neighboors[i].distance;
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− | }
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− | context.closePath();
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− |
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− | context.stroke();
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− |
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− | context.beginPath();
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− | context.arc(this._x, this._y, this._size*this._velocity, 0, 2 * Math.PI, false);
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− | context.fillStyle = '#999';
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− | context.strokeStyle = '#666';
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− | context.lineWidth = 0.5;
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− | context.fill();
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− | context.stroke();
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− |
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− | context.beginPath();
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− | context.arc(this._x, this._y, this._size, 0, 2 * Math.PI, false);
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− | context.fillStyle = '#666';
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− | context.fill();
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− |
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− | // ctx.fillText(this._direction.toFixed(2), this._x, this._y);
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− |
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− | }
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− | }
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− |
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− |
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− | var aPoints = [];
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− | var can, ctx, interval, width, height;
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− | var numPoints = 50;
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− | /* var distanceTreshold = 100; */
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− |
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− | function init() {
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− | can = document.getElementById("playArea");
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− | ctx = can.getContext("2d");
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− | width = $('body').width();
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− | height = $('body').height();
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− |
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− | for(x=0; x<numPoints; x++){
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− | var newPoint = new Point();
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− | newPoint._size = (Math.random() * (3 - 0.5) + 0.5).toFixed(2);
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− | newPoint._x = (Math.random() * width).toFixed(0);
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− | newPoint._y = (Math.random() * height).toFixed(0);
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− | newPoint._direction = (Math.random() * 360).toFixed(2);
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− | newPoint._velocity = (Math.random() * (4 - 0.1) + 0.2).toFixed(2);
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− | newPoint._randomization = (Math.random() * (10 - 0) + 0).toFixed(2);
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− | aPoints.push(newPoint);
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− | }
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− |
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− | animate();
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− | }
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− |
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− | function animate(){
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− | for(x=0; x<numPoints; x++){
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− | aPoints[x]._step(aPoints);
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− | }
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− | requestAnimFrame( animate );
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− | draw();
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− | }
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− |
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− | function draw(){
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− | ctx.save();
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− |
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− | ctx.clearRect(0,0,width,height);
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− |
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− | for(x=0; x<numPoints; x++){
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− | aPoints[x].draw(ctx);
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− | }
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− |
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− | ctx.restore();
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− | }
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− |
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− | init();
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− | </script>
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| <style> | | <style> |
Line 195: |
Line 13: |
| display: flex; | | display: flex; |
| background-color: #282828; | | background-color: #282828; |
| + | background-image: url("https://giphy.com/embed/9N2UvCx7wXLnG"); |
| } | | } |
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Line 202: |
Line 21: |
| object-fit:cover; | | object-fit:cover; |
| width:55%; | | width:55%; |
− | }
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− |
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− | #playArea {
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− | background: #999;
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| } | | } |
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Line 218: |
Line 33: |
| </div> | | </div> |
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− | <canvas id="playArea"></canvas> | + | <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/9N2UvCx7wXLnG" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/harvard-brain-neuron-9N2UvCx7wXLnG">via GIPHY</a></p> |
− | | + | |
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| <div id="footer"> | | <div id="footer"> |