Difference between revisions of "Team:AHUT China/home"

 
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{{AHUT_China}}
+
{{:Team:AHUT_China/Template/CSS_RESET}}
<html>
+
<html lang="en">
 +
    <head>
 +
        <!-- Required meta tags -->
 +
        <meta charset="utf-8">
 +
        <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
 +
        <link rel="icon" href="image/favicon.png" type="image/png">
 +
        <title>Royal Hotel</title>
 +
        <!-- Bootstrap CSS -->
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/bootstrap_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/v_style_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/font-awesomemin_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/bootstrap-datetimepicker.min_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/nice-select_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/owl.carousel.min_css?action=raw&ctype=text/css" type="text/css" />
 +
        <!-- main css -->
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/style_css?action=raw&ctype=text/css" type="text/css" />
 +
        <link rel="stylesheet" href="https://2018.igem.org/Team:AHUT_China/responsive_css?action=raw&ctype=text/css" type="text/css" />
 +
        <style>
 +
/* basic styles for black background and crosshair cursor */
 +
body {
 +
background: rgba(0,0,0,1.00);
 +
margin: 0;
 +
}
  
 +
canvas {
 +
cursor: crosshair;
 +
display: block;
 +
}
 +
</style>
 +
    </head>
 +
   
 +
 
 +
   
 +
        <!--================Header Area =================-->
 +
            <header class="header_area">
 +
            <div class="container">
 +
                <nav class="navbar navbar-expand-lg navbar-light">
 +
                    <!-- Brand and toggle get grouped for better mobile display -->
 +
                    <a class="navbar-brand logo_h" href="https://2018.igem.org/Team:AHUT_China/home"><img src="https://static.igem.org/mediawiki/2018/b/b0/T--AHUT_China--_newlogo.jpg" height="110" width="80" alt=""></a>
 +
                    <button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarSupportedContent" aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
 +
                        <span class="icon-bar"></span>
 +
                        <span class="icon-bar"></span>
 +
                        <span class="icon-bar"></span>
 +
                    </button>
 +
                    <!-- Collect the nav links, forms, and other content for toggling -->
 +
                    <div class="collapse navbar-collapse offset" id="navbarSupportedContent">
 +
                        <ul class="nav navbar-nav menu_nav ml-auto">
 +
                            <li class="nav-item active"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/home">Home</a></li>
 +
                            <li class="nav-item submenu dropdown">
 +
                                <a href="#" class="nav-link dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true" aria-expanded="false">TEAM</a>
 +
                                <ul class="dropdown-menu">
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Team
 +
">Team Members</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Attributions">Attribution</a>
 +
 +
                                </ul>
 +
                            </li>
 +
                            <li class="nav-item submenu dropdown">
 +
                                <a href="#" class="nav-link dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true" aria-expanded="false">PROJECT</a>
 +
                                <ul class="dropdown-menu">
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Overview">Overview</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Background">Background</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/protocol">Protocol</a></li>
 +
                                    <li class="nav-item"><a class="nav-link"
 +
href="https://2018.igem.org/Team:AHUT_China/design">Design</a></li>                                                     
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Demonstrate">Demonstrate</a></li>
 +
    <li class="nav-item"><a class="nav-link" href="
 +
https://2018.igem.org/Team:AHUT_China/InterLab">Interlab</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Notebook">Notebook</a></li>
 +
                                    <li class="nav-item"><a class="nav-link"
 +
href="https://2018.igem.org/Team:AHUT_China/Result">Result</a></li>
 +
                                  </li>
 +
                                </ul>
 +
                            </li>
 +
                              <li class="nav-item submenu dropdown">
 +
                                <a href="#" class="nav-link dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true" aria-expanded="false">PARTS</a>
 +
                                <ul class="dropdown-menu">
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Improve">Improved parts</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/New_Parts">New Parts</a></li>
 +
 +
                                </ul>
 +
                            </li>
 +
<li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Model">Modeling</a></li>
 +
                            <li class="nav-item submenu dropdown">
 +
                                <a href="#" class="nav-link dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true" aria-expanded="false">Human Practices</a>
 +
                                <ul class="dropdown-menu">
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Human_Practices">Overview</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/HP_FOR_SILVER">HP for Silver</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/INTEGRATED_FOR_GOLD">Integrated HP for gold</a></li>
 +
                                    <li class="nav-item"><a class="nav-link" href="
 +
https://2018.igem.org/Team:AHUT_China/Public_Engagement">Public Engagement</a></li>
 +
                                </ul>
 +
                            </li>
 +
                            <li class="nav-item"><a class="nav-link" href="https://2018.igem.org/Team:AHUT_China/Collaborations">Collaboration</a></li>
 +
<!--                            <li class="nav-item"><a class="nav-link" href="contact.html">Contact</a></li>-->
 +
                        </ul>
 +
                    </div>
 +
                </nav>
 +
            </div>
 +
         
 +
        </header>
 +
       
 +
       
 +
        <!--================Header Area =================-->
 +
     
 +
        <!--================Breadcrumb Area =================-->
 +
      <!--  <section class="breadcrumb_area">
 +
            <div class="overlay bg-parallax" data-stellar-ratio="0.8" data-stellar-vertical-offset="0" data-background=""></div>
 +
         
 +
                <canvas id="canvas"></canvas> 
 +
               
 +
            </div>
 +
        </section>-->
 +
        <!--================Breadcrumb Area =================-->
 +
     
 +
 
  
 +
<div align="center"><video  width="100%"  controls="controls"><source src="https://static.igem.org/mediawiki/2018/b/bc/T--AHUT_China--_home1475852.jpg" type="video/mp4"></div>
  
 +
        <img width="100%" src="https://static.igem.org/mediawiki/2018/3/3a/T--AHUT_China--_home145532.jpg"  alt=""/>
  
<div class="column full_size" >
+
             
<h3> Ahut_China 2018 Project Description </h3>
+
           
<p>Due to the serious impact on the world environment caused by the increasing greenhouse gases, it is crucial for us to deal with the greenhouse gases effectively. Given to the fact that the traditional collection technique of carbon dioxide is still at its early stage and characterized by its high consumption and low efficiency, thus, this technique hasn’t been fully developed yet. In our project, through the mutation of carbonic anhydrase gene, the protein molecules expressed by it were simulated by computer to obtain carbonic anhydrase (CA-2) with high thermal stability, and we can realize the efficient collection of carbon dioxide after CA-2 has been transformed into the E. coil.</p>
+
           
 +
         
 +
   
 +
       
  
 +
       
 +
     
 +
       
 +
        <!--================ start footer Area  =================-->
 +
       
 +
     
  
</div>
+
        <!-- Modals error -->
  
 +
     
 +
        <!--================End Contact Success and Error message Area =================-->
 +
       
 +
       
 +
        <!-- Optional JavaScript -->
 +
        <!-- jQuery first, then Popper.js, then Bootstrap JS -->
 +
        <script src="https://2018.igem.org/Team:AHUT_China/jquery-3.2.1.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/popper_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/bootstrap.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/owl.carousel.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/jquery.ajaxchimp.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/bootstrap-datetimepicker.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/jquery.nice-select.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/mail-script_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/stellar_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/imagesloaded.pkgd.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script src="https://2018.igem.org/Team:AHUT_China/isotope-min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/stellar_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script src="https://2018.igem.org/Team:AHUT_China/simpleLightbox.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
        <!--gmaps Js-->
 +
        <script src="https://maps.googleapis.com/maps/api/js?key=AIzaSyCjCGmQ0Uq4exrzdcL6rvxywDDOvfAu6eE?action=raw&ctype=text/css" type="text/css""></script>
 +
        <script src="https://2018.igem.org/Team:AHUT_China/gmaps.min_js?action=raw&ctype=text/css" type="text/css""></script>
 +
        <!-- contact js -->
 +
      <script src="https://2018.igem.org/Team:AHUT_China/jquery.form_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script src="https://2018.igem.org/Team:AHUT_China/jquery.validate.min_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script src="https://2018.igem.org/Team:AHUT_China/contact_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script src="https://2018.igem.org/Team:AHUT_China/custom_js?action=raw&ctype=text/javascript" type="text/javascript" ></script>
 +
      <script>
 +
// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval
 +
// not supported in all browsers though and sometimes needs a prefix, so we need a shim
 +
window.requestAnimFrame = ( function() {
 +
return window.requestAnimationFrame ||
 +
window.webkitRequestAnimationFrame ||
 +
window.mozRequestAnimationFrame ||
 +
function( callback ) {
 +
window.setTimeout( callback, 1000 / 60 );
 +
};
 +
})();
  
 +
// now we will setup our basic variables for the demo
 +
var canvas = document.getElementById( 'canvas' ),
 +
ctx = canvas.getContext( '2d' ),
 +
// full screen dimensions
 +
cw = window.innerWidth,
 +
ch = window.innerHeight,
 +
// firework collection
 +
fireworks = [],
 +
// particle collection
 +
particles = [],
 +
// starting hue
 +
hue = 120,
 +
// when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
 +
limiterTotal = 5,
 +
limiterTick = 0,
 +
// this will time the auto launches of fireworks, one launch per 80 loop ticks
 +
timerTotal = 80,
 +
timerTick = 0,
 +
mousedown = false,
 +
// mouse x coordinate,
 +
mx,
 +
// mouse y coordinate
 +
my;
 +
 +
// set canvas dimensions
 +
canvas.width = cw;
 +
canvas.height = ch;
  
 +
// now we are going to setup our function placeholders for the entire demo
  
 +
// get a random number within a range
 +
function random( min, max ) {
 +
return Math.random() * ( max - min ) + min;
 +
}
  
 +
// calculate the distance between two points
 +
function calculateDistance( p1x, p1y, p2x, p2y ) {
 +
var xDistance = p1x - p2x,
 +
yDistance = p1y - p2y;
 +
return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
 +
}
  
 +
// create firework
 +
function Firework( sx, sy, tx, ty ) {
 +
// actual coordinates
 +
this.x = sx;
 +
this.y = sy;
 +
// starting coordinates
 +
this.sx = sx;
 +
this.sy = sy;
 +
// target coordinates
 +
this.tx = tx;
 +
this.ty = ty;
 +
// distance from starting point to target
 +
this.distanceToTarget = calculateDistance( sx, sy, tx, ty );
 +
this.distanceTraveled = 0;
 +
// track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
 +
this.coordinates = [];
 +
this.coordinateCount = 3;
 +
// populate initial coordinate collection with the current coordinates
 +
while( this.coordinateCount-- ) {
 +
this.coordinates.push( [ this.x, this.y ] );
 +
}
 +
this.angle = Math.atan2( ty - sy, tx - sx );
 +
this.speed = 2;
 +
this.acceleration = 1.05;
 +
this.brightness = random( 50, 70 );
 +
// circle target indicator radius
 +
this.targetRadius = 1;
 +
}
  
 +
// update firework
 +
Firework.prototype.update = function( index ) {
 +
// remove last item in coordinates array
 +
this.coordinates.pop();
 +
// add current coordinates to the start of the array
 +
this.coordinates.unshift( [ this.x, this.y ] );
 +
 +
// cycle the circle target indicator radius
 +
if( this.targetRadius < 8 ) {
 +
this.targetRadius += 0.3;
 +
} else {
 +
this.targetRadius = 1;
 +
}
 +
 +
// speed up the firework
 +
this.speed *= this.acceleration;
 +
 +
// get the current velocities based on angle and speed
 +
var vx = Math.cos( this.angle ) * this.speed,
 +
vy = Math.sin( this.angle ) * this.speed;
 +
// how far will the firework have traveled with velocities applied?
 +
this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy );
 +
 +
// if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
 +
if( this.distanceTraveled >= this.distanceToTarget ) {
 +
createParticles( this.tx, this.ty );
 +
// remove the firework, use the index passed into the update function to determine which to remove
 +
fireworks.splice( index, 1 );
 +
} else {
 +
// target not reached, keep traveling
 +
this.x += vx;
 +
this.y += vy;
 +
}
 +
}
  
 +
// draw firework
 +
Firework.prototype.draw = function() {
 +
ctx.beginPath();
 +
// move to the last tracked coordinate in the set, then draw a line to the current x and y
 +
ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] );
 +
ctx.lineTo( this.x, this.y );
 +
ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
 +
ctx.stroke();
 +
 +
ctx.beginPath();
 +
// draw the target for this firework with a pulsing circle
 +
ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 );
 +
ctx.stroke();
 +
}
  
<html>
+
// create particle
 +
function Particle( x, y ) {
 +
this.x = x;
 +
this.y = y;
 +
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
 +
this.coordinates = [];
 +
this.coordinateCount = 5;
 +
while( this.coordinateCount-- ) {
 +
this.coordinates.push( [ this.x, this.y ] );
 +
}
 +
// set a random angle in all possible directions, in radians
 +
this.angle = random( 0, Math.PI * 2 );
 +
this.speed = random( 1, 10 );
 +
// friction will slow the particle down
 +
this.friction = 0.95;
 +
// gravity will be applied and pull the particle down
 +
this.gravity = 1;
 +
// set the hue to a random number +-20 of the overall hue variable
 +
this.hue = random( hue - 20, hue + 20 );
 +
this.brightness = random( 50, 80 );
 +
this.alpha = 1;
 +
// set how fast the particle fades out
 +
this.decay = random( 0.015, 0.03 );
 +
}
 +
 
 +
// update particle
 +
Particle.prototype.update = function( index ) {
 +
// remove last item in coordinates array
 +
this.coordinates.pop();
 +
// add current coordinates to the start of the array
 +
this.coordinates.unshift( [ this.x, this.y ] );
 +
// slow down the particle
 +
this.speed *= this.friction;
 +
// apply velocity
 +
this.x += Math.cos( this.angle ) * this.speed;
 +
this.y += Math.sin( this.angle ) * this.speed + this.gravity;
 +
// fade out the particle
 +
this.alpha -= this.decay;
 +
 +
// remove the particle once the alpha is low enough, based on the passed in index
 +
if( this.alpha <= this.decay ) {
 +
particles.splice( index, 1 );
 +
}
 +
}
 +
 
 +
 
 +
 
 +
// draw particle
 +
Particle.prototype.draw = function() {
 +
 
 +
  ctx. beginPath();
 +
// move to the last tracked coordinates in the set, then draw a line to the current x and y
 +
ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] );
 +
ctx.lineTo( this.x, this.y );
 +
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
 +
ctx.stroke();
 +
 
 +
 
 +
}
 +
 
 +
// create particle group/explosion
 +
function createParticles( x, y ) {
 +
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
 +
var particleCount = 30;
 +
while( particleCount-- ) {
 +
particles.push( new Particle( x, y ) );
 +
}
 +
}
 +
 
 +
// main demo loop
 +
function loop() {
 +
// this function will run endlessly with requestAnimationFrame
 +
requestAnimFrame( loop );
 +
 +
// increase the hue to get different colored fireworks over time
 +
hue += 0.5;
 +
 +
// normally, clearRect() would be used to clear the canvas
 +
// we want to create a trailing effect though
 +
// setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
 +
ctx.globalCompositeOperation = 'destination-out';
 +
// decrease the alpha property to create more prominent trails
 +
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
 +
ctx.fillRect( 0, 0, cw, ch );
 +
// change the composite operation back to our main mode
 +
// lighter creates bright highlight points as the fireworks and particles overlap each other
 +
ctx.globalCompositeOperation = 'lighter';
 +
 +
    var text = "Welcom to our pages"; 
 +
  ctx.font = "50px sans-serif";
 +
  var textData = ctx.measureText(text);
 +
  ctx.fillStyle = "rgba("+parseInt(random(0,255))+","+parseInt(random(0,255))+","+parseInt(random(0,255))+",0.3)";
 +
  ctx.fillText(text,cw /2-textData.width/2,ch/2);
 +
 
 +
// loop over each firework, draw it, update it
 +
var i = fireworks.length;
 +
while( i-- ) {
 +
fireworks[ i ].draw();
 +
fireworks[ i ].update( i );
 +
}
 +
 +
// loop over each particle, draw it, update it
 +
var i = particles.length;
 +
while( i-- ) {
 +
particles[ i ].draw();
 +
particles[ i ].update( i );
 +
}
 +
 +
// launch fireworks automatically to random coordinates, when the mouse isn't down
 +
if( timerTick >= timerTotal ) {
 +
if( !mousedown ) {
 +
// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
 +
     
 +
      for(var h=0;h<50;h++)
 +
      {
 +
          fireworks.push( new Firework( cw / 2, ch/2, random( 0, cw ), random( 0, ch  ) ) );
 +
      }
 +
     
 +
     
 +
timerTick = 0;
 +
}
 +
} else {
 +
timerTick++;
 +
}
 +
 +
// limit the rate at which fireworks get launched when mouse is down
 +
if( limiterTick >= limiterTotal ) {
 +
if( mousedown ) {
 +
// start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
 +
fireworks.push( new Firework( cw / 2, ch/2, mx, my ) );
 +
limiterTick = 0;
 +
}
 +
} else {
 +
limiterTick++;
 +
}
 +
}
 +
 
 +
// mouse event bindings
 +
// update the mouse coordinates on mousemove
 +
canvas.addEventListener( 'mousemove', function( e ) {
 +
mx = e.pageX - canvas.offsetLeft;
 +
my = e.pageY - canvas.offsetTop;
 +
});
 +
 
 +
// toggle mousedown state and prevent canvas from being selected
 +
canvas.addEventListener( 'mousedown', function( e ) {
 +
e.preventDefault();
 +
mousedown = true;
 +
});
 +
 
 +
canvas.addEventListener( 'mouseup', function( e ) {
 +
e.preventDefault();
 +
mousedown = false;
 +
});
 +
 
 +
// once the window loads, we are ready for some fireworks!
 +
window.onload = loop;
 +
 
 +
</script>
 +
<script language="javascript"> 
 +
                        $(document).ready(function(){
 +
                            video.play(); 
 +
                        });
 +
                         
 +
                        var vList = ['001.mp4', 'video//1.mp4', 'video//02.mp4']; // 初始化播放列表 
 +
                        var vLen = vList.length; 
 +
                        var curr = 0; 
 +
                        var video = document.getElementById("myvideo"); 
 +
                        video.addEventListener('ended', function(){
 +
                            play();
 +
                        }); 
 +
                           
 +
                        function play() { 
 +
                            video.src = vList[curr]; 
 +
                            video.load();   
 +
                            video.play(); 
 +
                            curr++; 
 +
                            if(curr >= vLen){ 
 +
                                curr = 0; //重新循环播放
 +
                            } 
 +
                           
 +
                        } 
 +
</script> 
 +
</html>
 +
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 +
{{:Team:AHUT_China/footercss}}

Latest revision as of 09:17, 17 October 2018

Royal Hotel Royal Hotel