Difference between revisions of "Team:Melbourne"

Line 2: Line 2:
  
 
<html>
 
<html>
 +
 +
<script>
 +
// shim layer with setTimeout fallback
 +
window.requestAnimFrame = (function(){
 +
  return  window.requestAnimationFrame      ||
 +
          window.webkitRequestAnimationFrame ||
 +
          window.mozRequestAnimationFrame    ||
 +
          function( callback ){
 +
            window.setTimeout(callback, 1000 / 23);
 +
          };
 +
})();
 +
 +
 +
$(function(){
 +
  $(window).resize(function(){
 +
    $("#playArea").attr({
 +
      'width': $('body').width(),
 +
      'height': $('body').height()
 +
    });
 +
   
 +
    width = $('body').width();
 +
    height = $('body').height();
 +
   
 +
  });
 +
  $(window).resize();
 +
});
 +
 +
var Point = function(){
 +
  this._size = 0.5;
 +
  this._x = 0;
 +
  this._y = 0;
 +
  this._direction = 0;
 +
  this._velocity = 0;
 +
  this._distances = [];
 +
  this._neighboors = [];
 +
  this._randomization = 0;
 +
 +
  this.__collection = null;
 +
 
 +
 
 +
  this._step = function(aCollection){
 +
 +
    var modifiedVelocity = this._velocity*1 * ((Math.random() * this._randomization+1)/10);
 +
    var direction = (Math.random()*2%2 >1)?-1:1;
 +
 +
    this._direction =  this._direction*1 + ((Math.random() * this._randomization) * direction);
 +
    var radianAngle = this._direction * Math.PI / 180;
 +
 +
   
 +
    this._x = (this._x * 1) + (modifiedVelocity * Math.cos(radianAngle) * 1);
 +
    this._y = (this._y * 1) + (modifiedVelocity * Math.sin(radianAngle) * 1);
 +
 +
    if(this._x > width) this._x = 0;
 +
    if(this._x < 0) this._x = width;
 +
    if(this._y > height) this._y = 0;
 +
    if(this._y < 0) this._y = height;
 +
 +
    this.__collection = aCollection;
 +
   
 +
 +
  }
 +
 
 +
  this._computeNeighboors = function() {
 +
    if(this.__collection == null)  return;
 +
 +
    aCollection = this.__collection;
 +
    //compute the closest neighboor
 +
    this._distances = [];
 +
    for(i=0; i < aCollection.length; i++){
 +
     
 +
      if(aCollection[i]._x != this._x &&
 +
        aCollection[i]._y != this._y){
 +
 +
 +
        this._distances.push({
 +
          pointIndex: i,
 +
          pointObj: aCollection[i],
 +
          distance: Math.sqrt(
 +
            Math.pow((this._x - aCollection[i]._x), 2) +
 +
            Math.pow((this._y - aCollection[i]._y), 2)
 +
          )
 +
        });
 +
      }
 +
    }
 +
    this._distances.sort(function(a,b){
 +
      defaultReturn = 0;
 +
      if(a.distance < b.distance) defaultReturn = -1;
 +
      if(a.distance > b.distance) defaultReturn = 1;
 +
      return defaultReturn
 +
 +
    });
 +
   
 +
    this._neighboors = this._distances.slice(0,3);
 +
  }
 +
 +
 
 +
  this.draw = function(context){
 +
    this._computeNeighboors();
 +
   
 +
    //draw connection lines
 +
   
 +
    context.lineWidth = 0.25;
 +
    context.strokeStyle = '#666';
 +
   
 +
    context.beginPath();   
 +
    for(i=0; i<this._neighboors.length; i++) {
 +
 +
        context.moveTo(this._x, this._y);
 +
        context.lineTo(this._neighboors[i].pointObj._x,  this._neighboors[i].pointObj._y);
 +
     
 +
        context.lineWidth = 0.10 + 5 / this._neighboors[i].distance;
 +
    }
 +
    context.closePath();
 +
 +
    context.stroke();
 +
   
 +
    context.beginPath();
 +
    context.arc(this._x, this._y, this._size*this._velocity, 0, 2 * Math.PI, false);
 +
    context.fillStyle = '#999';
 +
    context.strokeStyle = '#666';
 +
    context.lineWidth = 0.5;
 +
    context.fill();
 +
    context.stroke();
 +
   
 +
    context.beginPath();
 +
    context.arc(this._x, this._y, this._size, 0, 2 * Math.PI, false);
 +
    context.fillStyle = '#666';
 +
    context.fill();
 +
   
 +
//    ctx.fillText(this._direction.toFixed(2), this._x, this._y);
 +
   
 +
  }
 +
}
 +
 +
 +
var aPoints = [];
 +
var can, ctx, interval, width, height;
 +
var numPoints = 50;
 +
/* var distanceTreshold = 100; */
 +
 +
function init() {
 +
  can = document.getElementById("playArea");
 +
  ctx = can.getContext("2d");
 +
  width = $('body').width();
 +
  height = $('body').height();
 +
 
 +
  for(x=0; x<numPoints; x++){
 +
    var newPoint = new Point();
 +
    newPoint._size = (Math.random() * (3 - 0.5) + 0.5).toFixed(2);
 +
    newPoint._x = (Math.random() * width).toFixed(0);
 +
    newPoint._y = (Math.random() * height).toFixed(0);
 +
    newPoint._direction = (Math.random() * 360).toFixed(2);
 +
    newPoint._velocity = (Math.random() * (4 - 0.1) + 0.2).toFixed(2);
 +
    newPoint._randomization = (Math.random() * (10 - 0) + 0).toFixed(2);
 +
    aPoints.push(newPoint);
 +
  }
 +
 +
  animate();
 +
}
 +
 +
function animate(){
 +
  for(x=0; x<numPoints; x++){
 +
    aPoints[x]._step(aPoints);
 +
  }
 +
  requestAnimFrame( animate );
 +
  draw();
 +
}
 +
 +
function draw(){
 +
  ctx.save();
 +
 +
  ctx.clearRect(0,0,width,height);
 +
 
 +
  for(x=0; x<numPoints; x++){
 +
    aPoints[x].draw(ctx);
 +
  }
 +
 
 +
  ctx.restore();
 +
}
 +
 +
init();
 +
</script>
  
 
<style>
 
<style>
Line 20: Line 202:
 
object-fit:cover;
 
object-fit:cover;
 
width:55%;
 
width:55%;
 +
}
 +
 +
#playArea {
 +
  background: #999;
 
}
 
}
  
Line 32: Line 218:
 
</div>
 
</div>
  
<div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/9N2UvCx7wXLnG" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/harvard-brain-neuron-9N2UvCx7wXLnG">via GIPHY</a></p>
+
<canvas id="playArea"></canvas>
 +
 
  
 
<div id="footer">
 
<div id="footer">

Revision as of 10:37, 12 October 2018