Difference between revisions of "Team:Aix-Marseille/ScienceMarket"

(Created page with "T--Aix-Marseille--SDS.png Created in 2003, the science market is a place to exchange ideas and popularize science using interactive, accessible, and fun activities. The aim is...")
 
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Created in 2003, the science market is a place to exchange ideas and popularize science using interactive, accessible, and fun activities. The aim is to sharpen the scientific knowledge of the general public. At the market, we had two main products to sell to the public: synthetic biology and the current challenges, and the breaking bugs project.
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Created in 2003, the science market is a place to exchange ideas and '''popularize science''' using interactive, accessible, and fun activities. The aim is to '''sharpen the scientific''' knowledge of the general public. At the market, we had '''two main products''' to sell to the public: synthetic biology and the current challenges, and the breaking bugs project.<br>
We delivered our ideas through three interactive activities. Firstly, we used a dollhouse to simulate a household. The game is as follows: they have to find 12 bed bugs (Stickers). Thus, they learned where bed bugs could be possibly hiding in their homes. Secondly, we have brought materials to make the banana experiment, so we could teach them that all living things, bananas and people included, pass on information from one generation to the next using the same basic material, DNA. Thirdly, we have created small sketches to simulate and explain to the public the basics about the breaking bugs project. Among other things, our remarkable mascot Heisenbug was on board to lighten up the mood and attract the younger ones with their parents.
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We met kids and adults, succeeded in delivering our ideas and got multiple feedbacks on the project. Furthermore, we met with researchers with whom we discussed the bioethics challenges surrounding our plan.
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We delivered our ideas through '''three interactive activities'''. Firstly, we used a '''dollhouse''' to simulate a household. The game is as follows: they have to '''find''' 12 bed bugs (Stickers). Thus, they learned where bed bugs could be possibly hiding in their homes. Secondly, we have brought materials to make the [https://askabiologist.asu.edu/activities/banana-dna banana experiment], so we could teach them that all living things, bananas and people included, pass on '''information''' from one generation to the next using the same basic material, '''DNA'''. Thirdly, we have '''created small sketches''' to simulate and explain to the public the '''basics about the breaking bugs project'''. Among other things, our remarkable mascot '''Heisenbug''' was on board to lighten up the mood and attract the '''younger ones''' with their parents.
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We met kids and adults, succeeded in delivering our ideas and got multiple '''feedbacks''' on the project. Furthermore, we met with researchers with whom we discussed the '''bioethics''' challenges surrounding our plan.

Revision as of 17:04, 15 October 2018

T--Aix-Marseille--SDS.png

Created in 2003, the science market is a place to exchange ideas and popularize science using interactive, accessible, and fun activities. The aim is to sharpen the scientific knowledge of the general public. At the market, we had two main products to sell to the public: synthetic biology and the current challenges, and the breaking bugs project.

We delivered our ideas through three interactive activities. Firstly, we used a dollhouse to simulate a household. The game is as follows: they have to find 12 bed bugs (Stickers). Thus, they learned where bed bugs could be possibly hiding in their homes. Secondly, we have brought materials to make the banana experiment, so we could teach them that all living things, bananas and people included, pass on information from one generation to the next using the same basic material, DNA. Thirdly, we have created small sketches to simulate and explain to the public the basics about the breaking bugs project. Among other things, our remarkable mascot Heisenbug was on board to lighten up the mood and attract the younger ones with their parents.

We met kids and adults, succeeded in delivering our ideas and got multiple feedbacks on the project. Furthermore, we met with researchers with whom we discussed the bioethics challenges surrounding our plan.