Garten Choi (Talk | contribs) |
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<center><h4><font size = 6.5><strong>B</strong>acterial <strong>E</strong>volutionary <strong>G</strong>ame <strong>S</strong>imulation (<strong>BEGS</strong>)</font><br><font size = 3><i>for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games</i></font></h4> | <center><h4><font size = 6.5><strong>B</strong>acterial <strong>E</strong>volutionary <strong>G</strong>ame <strong>S</strong>imulation (<strong>BEGS</strong>)</font><br><font size = 3><i>for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games</i></font></h4> | ||
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<li>Producer strain (“cooperator”): display of β-glucosidase on the cell surface</li> | <li>Producer strain (“cooperator”): display of β-glucosidase on the cell surface</li> |
Revision as of 11:36, 17 October 2018
Design |
Bacterial Evolutionary Game Simulation (BEGS)
for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games
- The mechanism is as follows.
- The producer (cooperator) constitutively expresses beta-glucosidase on its surface and degrades the cellobiose.
- The cooperator and the cheater take them as energy source and the cheater expresses GFPuv as a reporter gene when it takes up the glucose.
- As the ratio between the cheater and cooperator changes, the total number of cooperator and cheater changes at the end.