Difference between revisions of "Team:BIT/Interlab/test1"

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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
 
 
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
 
 
console.clear();
 
 
var TWOPI = Math.PI * 2;
 
 
function distance(x1, y1, x2, y2) {
 
var dx = x1 - x2;
 
var dy = y1 - y2;
 
return Math.sqrt(dx * dx + dy * dy);
 
}
 
 
var gravity = 0.5;
 
 
// VNode class
 
 
var VNode = function () {
 
function VNode(node) {
 
_classCallCheck(this, VNode);
 
 
this.x = node.x || 0;
 
this.y = node.y || 0;
 
this.oldX = this.x;
 
this.oldY = this.y;
 
this.w = node.w || 2;
 
this.angle = node.angle || 0;
 
this.gravity = node.gravity || gravity;
 
this.mass = node.mass || 1.0;
 
 
this.color = node.color;
 
this.letter = node.letter;
 
 
this.pointerMove = node.pointerMove;
 
this.fixed = node.fixed;
 
}
 
// verlet integration
 
 
 
_createClass(VNode, [{
 
key: 'integrate',
 
value: function integrate(pointer) {
 
 
if (this.lock && (!this.lockX || !this.lockY)) {
 
this.lockX = this.x;
 
this.lockY = this.y;
 
}
 
 
if (this.pointerMove && pointer && distance(this.x, this.y, pointer.x, pointer.y) < this.w + pointer.w) {
 
this.x += (pointer.x - this.x) / (this.mass * 18);
 
this.y += (pointer.y - this.y) / (this.mass * 18);
 
} else if (this.lock) {
 
this.x += (this.lockX - this.x) * this.lock;
 
this.y += (this.lockY - this.y) * this.lock;
 
}
 
 
if (!this.fixed) {
 
var x = this.x;
 
var y = this.y;
 
this.x += this.x - this.oldX;
 
this.y += this.y - this.oldY + this.gravity;
 
this.oldX = x;
 
this.oldY = y;
 
}
 
}
 
}, {
 
key: 'set',
 
value: function set(x, y) {
 
this.oldX = this.x = x;
 
this.oldY = this.y = y;
 
}
 
// draw node
 
 
}, {
 
key: 'draw',
 
value: function draw(ctx) {
 
if (!this.color) {
 
return;
 
}
 
// ctx.globalAlpha = 0.8;
 
ctx.translate(this.x, this.y);
 
ctx.rotate(this.angle);
 
ctx.fillStyle = this.color;
 
 
ctx.beginPath();
 
if (this.letter) {
 
ctx.globalAlpha = 1;
 
ctx.rotate(Math.PI / 2);
 
 
ctx.rect(-7, 0, 14, 1);
 
 
ctx.textAlign = 'center';
 
ctx.textBaseline = 'middle';
 
ctx.font = 'bold 75px "Bebas Neue", monospace';
 
ctx.fillStyle = '#000';
 
ctx.fillText(this.letter, 0, this.w * .25 + 4);
 
 
ctx.fillStyle = this.color;
 
ctx.fillText(this.letter, 0, this.w * .25);
 
} else {
 
ctx.globalAlpha = 0.2;
 
ctx.rect(-this.w, -this.w, this.w * 2, this.w * 2);
 
// ctx.arc(this.x, this.y, this.w, 0, 2 * Math.PI);
 
}
 
ctx.closePath();
 
ctx.fill();
 
ctx.setTransform(1, 0, 0, 1, 0, 0);
 
}
 
}]);
 
 
return VNode;
 
}();
 
// constraint class
 
 
 
var Constraint = function () {
 
function Constraint(n0, n1, stiffness) {
 
_classCallCheck(this, Constraint);
 
 
this.n0 = n0;
 
this.n1 = n1;
 
this.dist = distance(n0.x, n0.y, n1.x, n1.y);
 
this.stiffness = stiffness || 0.5;
 
this.firstRun = true;
 
}
 
// solve constraint
 
 
 
_createClass(Constraint, [{
 
key: 'solve',
 
value: function solve() {
 
var dx = this.n0.x - this.n1.x;
 
var dy = this.n0.y - this.n1.y;
 
 
var newAngle = Math.atan2(dy, dx);
 
this.n1.angle = newAngle;
 
 
var currentDist = distance(this.n0.x, this.n0.y, this.n1.x, this.n1.y);
 
var delta = this.stiffness * (currentDist - this.dist) / currentDist;
 
dx *= delta;
 
dy *= delta;
 
 
if (this.firstRun) {
 
this.firstRun = false;
 
if (!this.n1.fixed) {
 
this.n1.x += dx;
 
this.n1.y += dy;
 
}
 
if (!this.n0.fixed) {
 
this.n0.x -= dx;
 
this.n0.y -= dy;
 
}
 
return;
 
}
 
 
var m1 = this.n0.mass + this.n1.mass;
 
var m2 = this.n0.mass / m1;
 
m1 = this.n1.mass / m1;
 
 
if (!this.n1.fixed) {
 
this.n1.x += dx * m2;
 
this.n1.y += dy * m2;
 
}
 
if (!this.n0.fixed) {
 
this.n0.x -= dx * m1;
 
this.n0.y -= dy * m1;
 
}
 
}
 
// draw constraint
 
 
}, {
 
key: 'draw',
 
value: function draw(ctx) {
 
ctx.globalAlpha = 0.9;
 
ctx.beginPath();
 
ctx.moveTo(this.n0.x, this.n0.y);
 
ctx.lineTo(this.n1.x, this.n1.y);
 
ctx.strokeStyle = "#fff";
 
ctx.stroke();
 
}
 
}]);
 
 
return Constraint;
 
}();
 
 
var Rope = function () {
 
function Rope(rope) {
 
_classCallCheck(this, Rope);
 
 
var x = rope.x,
 
    y = rope.y,
 
    length = rope.length,
 
    points = rope.points,
 
    vertical = rope.vertical,
 
    fixedEnds = rope.fixedEnds,
 
    startNode = rope.startNode,
 
    letter = rope.letter,
 
    endNode = rope.endNode,
 
    stiffness = rope.stiffness,
 
    constrain = rope.constrain,
 
    gravity = rope.gravity,
 
    pointerMove = rope.pointerMove;
 
 
 
this.stiffness = stiffness || 1;
 
this.nodes = [];
 
this.constraints = [];
 
if (letter === ' ') {
 
return this;
 
}
 
 
var dist = length / points;
 
 
for (var i = 0, _last = points - 1; i < points; i++) {
 
 
var size = letter && i === _last ? 15 : 2;
 
var spacing = dist * i + size;
 
var node = new VNode({
 
w: size,
 
mass: .1, //(i === last ? .5 : .1),
 
fixed: fixedEnds && (i === 0 || i === _last)
 
});
 
 
node = i === 0 && startNode || i === _last && endNode || node;
 
 
node.gravity = gravity;
 
//node.pointerMove = pointerMove;
 
 
if (i === _last && letter) {
 
node.letter = letter;
 
node.color = '#FFF';
 
node.pointerMove = true;
 
}
 
 
node.oldX = node.x = x + (!vertical ? spacing : 0);
 
node.oldY = node.y = y + (vertical ? spacing : 0);
 
 
this.nodes.push(node);
 
}
 
 
constrain ? this.makeConstraints() : null;
 
}
 
 
_createClass(Rope, [{
 
key: 'makeConstraints',
 
value: function makeConstraints() {
 
for (var i = 1; i < this.nodes.length; i++) {
 
this.constraints.push(new Constraint(this.nodes[i - 1], this.nodes[i], this.stiffness));
 
}
 
}
 
}, {
 
key: 'run',
 
value: function run(pointer) {
 
// integration
 
var _iteratorNormalCompletion = true;
 
var _didIteratorError = false;
 
var _iteratorError = undefined;
 
 
try {
 
for (var _iterator = this.nodes[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
 
var n = _step.value;
 
 
n.integrate(pointer);
 
}
 
// solve constraints
 
} catch (err) {
 
_didIteratorError = true;
 
_iteratorError = err;
 
} finally {
 
try {
 
if (!_iteratorNormalCompletion && _iterator.return) {
 
_iterator.return();
 
}
 
} finally {
 
if (_didIteratorError) {
 
throw _iteratorError;
 
}
 
}
 
}
 
 
for (var i = 0; i < 5; i++) {
 
var _iteratorNormalCompletion2 = true;
 
var _didIteratorError2 = false;
 
var _iteratorError2 = undefined;
 
 
try {
 
for (var _iterator2 = this.constraints[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
 
var _n = _step2.value;
 
 
_n.solve();
 
}
 
} catch (err) {
 
_didIteratorError2 = true;
 
_iteratorError2 = err;
 
} finally {
 
try {
 
if (!_iteratorNormalCompletion2 && _iterator2.return) {
 
_iterator2.return();
 
}
 
} finally {
 
if (_didIteratorError2) {
 
throw _iteratorError2;
 
}
 
}
 
}
 
}
 
}
 
 
// draw(ctx) {
 
//  // draw constraints
 
//  this.constraints.forEach(n => {
 
//    n.draw(ctx);
 
//  });
 
//  // draw nodes
 
//  this.nodes.forEach(n => {
 
//    n.draw(ctx);
 
//  })
 
// }
 
 
}, {
 
key: 'draw',
 
value: function draw(ctx) {
 
 
var vertices = Array.from(this.constraints).reduce(function (p, c, i, a) {
 
p.push(c.n0);
 
if (i == a.length - 1) p.push(c.n1);
 
return p;
 
}, []);
 
 
var h = function h(x, y) {
 
return Math.sqrt(x * x + y * y);
 
};
 
var tension = 0.5;
 
 
if (!vertices.length) return;
 
 
var controls = vertices.map(function () {
 
return null;
 
});
 
for (var i = 1; i < vertices.length - 1; ++i) {
 
var previous = vertices[i - 1];
 
var current = vertices[i];
 
var next = vertices[i + 1];
 
 
var rdx = next.x - previous.x,
 
    rdy = next.y - previous.y,
 
    rd = h(rdx, rdy),
 
    dx = rdx / rd,
 
    dy = rdy / rd;
 
 
var dp = h(current.x - previous.x, current.y - previous.y),
 
    dn = h(current.x - next.x, current.y - next.y);
 
 
var cpx = current.x - dx * dp * tension,
 
    cpy = current.y - dy * dp * tension,
 
    cnx = current.x + dx * dn * tension,
 
    cny = current.y + dy * dn * tension;
 
 
controls[i] = {
 
cp: {
 
x: cpx,
 
y: cpy
 
},
 
cn: {
 
x: cnx,
 
y: cny
 
}
 
};
 
}
 
 
controls[0] = {
 
cn: {
 
x: (vertices[0].x + controls[1].cp.x) / 2,
 
y: (vertices[0].y + controls[1].cp.y) / 2
 
}
 
};
 
 
controls[vertices.length - 1] = {
 
cp: {
 
x: (vertices[vertices.length - 1].x + controls[vertices.length - 2].cn.x) / 2,
 
y: (vertices[vertices.length - 1].y + controls[vertices.length - 2].cn.y) / 2
 
}
 
};
 
 
// Draw vertices & control points
 
// ctx.fillStyle = 'blue';
 
// ctx.fillRect(vertices[0].x, vertices[0].y, 4, 4);
 
// for (let i = 1; i < vertices.length; ++i)
 
// {
 
// const v = vertices[i];
 
// const ca = controls[i - 1];
 
// const cb = controls[i];
 
// ctx.fillStyle = 'blue';
 
// ctx.fillRect(v.x, v.y, 4, 4);
 
// ctx.fillStyle = 'green';
 
// ctx.fillRect(ca.cn.x, ca.cn.y, 4, 4);
 
// ctx.fillRect(cb.cp.x, cb.cp.y, 4, 4);
 
// }
 
 
ctx.globalAlpha = 0.9;
 
ctx.beginPath();
 
ctx.moveTo(vertices[0].x, vertices[0].y);
 
for (var _i = 1; _i < vertices.length; ++_i) {
 
var v = vertices[_i];
 
var ca = controls[_i - 1];
 
var cb = controls[_i];
 
 
ctx.bezierCurveTo(ca.cn.x, ca.cn.y, cb.cp.x, cb.cp.y, v.x, v.y);
 
}
 
ctx.strokeStyle = 'white';
 
ctx.stroke();
 
ctx.closePath();
 
 
// draw nodes
 
this.nodes.forEach(function (n) {
 
n.draw(ctx);
 
});
 
}
 
}]);
 
 
return Rope;
 
}();
 
 
// Pointer class
 
 
 
var Pointer = function (_VNode) {
 
_inherits(Pointer, _VNode);
 
 
function Pointer(canvas) {
 
_classCallCheck(this, Pointer);
 
 
var _this = _possibleConstructorReturn(this, (Pointer.__proto__ || Object.getPrototypeOf(Pointer)).call(this, {
 
x: 0,
 
y: 0,
 
w: 8,
 
color: '#F00',
 
fixed: true
 
}));
 
 
_this.elem = canvas;
 
canvas.addEventListener("mousemove", function (e) {
 
return _this.move(e);
 
}, false);
 
canvas.addEventListener("touchmove", function (e) {
 
return _this.move(e);
 
}, false);
 
return _this;
 
}
 
 
_createClass(Pointer, [{
 
key: 'move',
 
value: function move(e) {
 
var touchMode = e.targetTouches;
 
var pointer = e;
 
if (touchMode) {
 
e.preventDefault();
 
pointer = touchMode[0];
 
}
 
var rect = this.elem.getBoundingClientRect();
 
var cw = this.elem.width;
 
var ch = this.elem.height;
 
 
// get the scale based on actual width;
 
var sx = cw / this.elem.offsetWidth;
 
var sy = ch / this.elem.offsetHeight;
 
 
this.x = (pointer.clientX - rect.left) * sx;
 
this.y = (pointer.clientY - rect.top) * sy;
 
}
 
}]);
 
 
return Pointer;
 
}(VNode);
 
 
var Scene = function () {
 
function Scene(canvas) {
 
_classCallCheck(this, Scene);
 
 
this.draw = true;
 
this.canvas = canvas;
 
this.ctx = canvas.getContext('2d');
 
 
this.nodes = new Set();
 
this.constraints = new Set();
 
this.ropes = [];
 
 
this.pointer = new Pointer(canvas);
 
this.nodes.add(this.pointer);
 
 
this.run = this.run.bind(this);
 
this.addRope = this.addRope.bind(this);
 
this.add = this.add.bind(this);
 
}
 
 
// animation loop
 
 
 
_createClass(Scene, [{
 
key: 'run',
 
value: function run() {
 
var _this2 = this;
 
 
// if (!canvas.isConnected) {
 
//  return;
 
// }
 
requestAnimationFrame(this.run);
 
// clear screen
 
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
 
 
this.ropes.forEach(function (rope) {
 
rope.run(_this2.pointer);
 
});
 
 
this.ropes.forEach(function (rope) {
 
rope.draw(_this2.ctx);
 
});
 
 
// // integration
 
// for (let n of nodes) {
 
//  n.integrate(pointer);
 
// }
 
// solve constraints
 
// for (let i = 0; i < 4; i++) {
 
//  for (let n of constraints) {
 
//    n.solve();
 
//  }
 
// }
 
// // draw constraints
 
// for (let n of constraints) {
 
//  n.draw(ctx);
 
// }
 
// draw nodes
 
var _iteratorNormalCompletion3 = true;
 
var _didIteratorError3 = false;
 
var _iteratorError3 = undefined;
 
 
try {
 
for (var _iterator3 = this.nodes[Symbol.iterator](), _step3; !(_iteratorNormalCompletion3 = (_step3 = _iterator3.next()).done); _iteratorNormalCompletion3 = true) {
 
var n = _step3.value;
 
 
n.draw(this.ctx);
 
}
 
} catch (err) {
 
_didIteratorError3 = true;
 
_iteratorError3 = err;
 
} finally {
 
try {
 
if (!_iteratorNormalCompletion3 && _iterator3.return) {
 
_iterator3.return();
 
}
 
} finally {
 
if (_didIteratorError3) {
 
throw _iteratorError3;
 
}
 
}
 
}
 
}
 
}, {
 
key: 'addRope',
 
value: function addRope(rope) {
 
this.ropes.push(rope);
 
}
 
}, {
 
key: 'add',
 
value: function add(struct) {
 
 
// load nodes
 
for (var n in struct.nodes) {
 
this.nodes.add(struct.nodes[n]);
 
/*
 
      const node = new Node(struct.nodes[n]);
 
      struct.nodes[n].id = node;
 
      nodes.add(node);
 
      */
 
}
 
 
// load constraints
 
for (var i = 0; i < struct.constraints.length; i++) {
 
var c = struct.constraints[i];
 
this.constraints.add(c);
 
/*
 
      new Constraint(
 
      struct.nodes[c[0]].id,
 
      struct.nodes[c[1]].id
 
      )
 
      );
 
      */
 
}
 
}
 
}]);
 
 
return Scene;
 
}();
 
 
var scene = new Scene(document.querySelector('#canvas'));
 
 
scene.run();
 
 
// const pointer = new Pointer(canvas);
 
 
var phrase = ' I LOVE YOU ';
 
 
var r = new Rope({
 
x: scene.canvas.width * 0.15,
 
y: 40,
 
length: scene.canvas.width * 0.7,
 
points: phrase.length,
 
vertical: false,
 
dangleEnd: false,
 
fixedEnds: true,
 
stiffness: 1.5,
 
constrain: false,
 
gravity: 0.1
 
});
 
 
var center = r.nodes.length / 2;
 
 
var ropes = r.nodes.map(function (n, i) {
 
 
n.set(n.x, 60 + 80 * (1 - Math.abs((center - i) % center / center)));
 
 
if (phrase[i] !== ' ') {
 
 
//if ( i !== 0 && i !== r.nodes.length - 1 ) {
 
return new Rope({
 
startNode: n,
 
x: n.x,
 
y: n.y,
 
length: 60,
 
points: 4,
 
letter: phrase[i],
 
vertical: true,
 
stiffness: 1, //2.5,,
 
constrain: false,
 
gravity: 0.5
 
});
 
}
 
 
//}
 
});
 
 
var first = r.nodes[0];
 
var last = r.nodes[r.nodes.length - 1];
 
 
first.set(2, -2);
 
last.set(scene.canvas.width - 2, -2);
 
 
r.makeConstraints();
 
 
ropes = ropes;
 
scene.addRope(r);
 
ropes.filter(function (r) {
 
return r;
 
}).forEach(function (r) {
 
r.makeConstraints();
 
scene.addRope(r);
 
});
 
 
</script>
 
</script>
 
+
  <!-- RequireJS script -->
<div style="text-align:center;margin:50px 0; font:normal 14px/24px 'MicroSoft YaHei';">
+
  <script src="scripts/require.js?crc=244322403" type="text/javascript" async data-main="scripts/museconfig.js?crc=36584860" onload="if (requirejs) requirejs.onError = function(requireType, requireModule) { if (requireType && requireType.toString && requireType.toString().indexOf && 0 <= requireType.toString().indexOf('#scripterror')) window.Muse.assets.check(); }" onerror="window.Muse.assets.check();"></script>
<p>适用浏览器:360、FireFox、Chrome、Opera、傲游、搜狗、世界之窗. 不支持Safari、IE8及以下浏览器。</p>
+
  </body>
<p>来源:<a href="http://sc.chinaz.com/" target="_blank">站长素材</a></p>
+
</div>
+
 
+
</body>
+
 
</html>
 
</html>

Revision as of 02:20, 27 July 2018

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