Difference between revisions of "Team:Aix-Marseille/ScienceMarket"

 
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{{Aix-Marseille/top|title=SCIENCE MARKET}} __NOTOC__
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{{Aix-Marseille/top|title=SCIENCE FAIR}} __NOTOC__
  
[[File:T--Aix-Marseille--SDS.png |450px|right|]]
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[[File:T--Aix-Marseille--SDS.png |450px|right]]
Created in 2003, the science market is a place to exchange ideas and '''popularize science''' using interactive, accessible, and fun activities. The aim is to '''sharpen the scientific''' knowledge of the general public. At the market, we had '''two main products''' to sell to the public: synthetic biology and the current challenges, and the breaking bugs project.<br>
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[[File:T--Aix-Marseille--poupee.png|450px|right|]]
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[[File:T--Aix-Marseille--banane.png|200px||right]]
  
We delivered our ideas through '''three interactive activities'''. Firstly, we used a '''dollhouse''' to simulate a household. The game is as follows: they have to '''find''' 12 bed bugs (Stickers). Thus, they learned where bed bugs could be possibly hiding in their homes. Secondly, we have brought materials to make the [https://askabiologist.asu.edu/activities/banana-dna banana experiment], so we could teach them that all living things, bananas and people included, pass on '''information''' from one generation to the next using the same basic material, '''DNA'''. Thirdly, we have '''created small sketches''' to simulate and explain to the public the '''basics about the breaking bugs project'''. Among other things, our remarkable mascot '''Heisenbug''' was on board to lighten up the mood and attract the '''younger ones''' with their parents.
 
  
We met kids and adults, succeeded in delivering our ideas and got multiple '''feedbacks''' on the project. Furthermore, we met with researchers with whom we discussed the '''bioethics''' challenges surrounding our plan.
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Created in 2003, the science fair in Marseille is a place to exchange ideas and '''popularize science''' using interactive, accessible, and fun activities.
 +
The aim is to '''increase the scientific''' knowledge and awareness of the general public.
 +
At the fair, we had '''two main products''' to sell to the public: synthetic biology and how it can address the current challenges faced by the public, and our breaking bugs project.
 +
 
 +
We delivered our ideas through '''three interactive activities'''.
 +
Firstly, we used a '''dollhouse''' to model an infested household with a game.
 +
In the game, the players had to '''find''' 12 bed bugs (Stickers) hidden in several appropriate locations. Thus, they learned where bed bugs could be possibly hiding in their homes.
 +
 
 +
Secondly, we brought the materials for the [https://askabiologist.asu.edu/activities/banana-dna banana DNA experiment],
 +
so we could teach them about DNA and that all living things, bananas and people included, pass on '''information''' from one generation to the next using the same basic material, '''DNA'''.
 +
Thirdly, we have '''created small sketches''' to simulate and explain to the public the '''basics about the breaking bugs project'''. <br>
 +
 
 +
Among other things, our remarkable mascot '''Heisenbug''' was on board to lighten up the mood and attract the '''younger ones''' with their parents.We met kids and adults, succeeded in delivering our ideas and got lots of '''feedback''' on our project. Furthermore, we met with several researchers with whom we discussed the '''bioethics'''
 +
and '''biosafety''' challenges surrounding our project.

Latest revision as of 01:32, 18 October 2018

SCIENCE FAIR

T--Aix-Marseille--SDS.png
T--Aix-Marseille--poupee.png
T--Aix-Marseille--banane.png


Created in 2003, the science fair in Marseille is a place to exchange ideas and popularize science using interactive, accessible, and fun activities. The aim is to increase the scientific knowledge and awareness of the general public. At the fair, we had two main products to sell to the public: synthetic biology and how it can address the current challenges faced by the public, and our breaking bugs project.

We delivered our ideas through three interactive activities. Firstly, we used a dollhouse to model an infested household with a game. In the game, the players had to find 12 bed bugs (Stickers) hidden in several appropriate locations. Thus, they learned where bed bugs could be possibly hiding in their homes.

Secondly, we brought the materials for the banana DNA experiment, so we could teach them about DNA and that all living things, bananas and people included, pass on information from one generation to the next using the same basic material, DNA. Thirdly, we have created small sketches to simulate and explain to the public the basics about the breaking bugs project.

Among other things, our remarkable mascot Heisenbug was on board to lighten up the mood and attract the younger ones with their parents.We met kids and adults, succeeded in delivering our ideas and got lots of feedback on our project. Furthermore, we met with several researchers with whom we discussed the bioethics and biosafety challenges surrounding our project.