Difference between revisions of "Team:KUAS Korea/Project/Design"

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                 <h4><strong>B</strong>acterial <strong>E</strong>volutionary <strong>G</strong>ame <strong>S</strong>imulation (<strong>BEGS</strong>) <i>for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games</i></h4>
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                 <center><h4><strong>B</strong>acterial <strong>E</strong>volutionary <strong>G</strong>ame <strong>S</strong>imulation (<strong>BEGS</strong>) <br><font size = 3><i>for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games</i></font></h4>
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                <p>이미지가 들어갈 자리입니다 호호</p><br><br>
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                <li>Producer strain (“cooperator”): display of β-glucosidase on the cell surface</li>
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                <li>Cheater strain: expression of GFPuvin the cell, which is as a reporter gene</li><br>
  
                <li>We studied the game theory in order to plan further experiments on it.</li>
 
                <li>Additionally, we looked through previous igem team projects regarding the game theory.</li><br>
 
  
 
             </header>
 
             </header>

Revision as of 07:26, 3 October 2018

Design




Bacterial Evolutionary Game Simulation (BEGS)
for Snowdrift, Harmony, Stag Hunt and Prisoner's Dilemma Games


이미지가 들어갈 자리입니다 호호



  • Producer strain (“cooperator”): display of β-glucosidase on the cell surface
  • Cheater strain: expression of GFPuvin the cell, which is as a reporter gene

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