ClaireDumont (Talk | contribs) |
ClaireDumont (Talk | contribs) |
||
Line 68: | Line 68: | ||
<div class="block full"> | <div class="block full"> | ||
<p>The first step of our innovation process consisted in an immersion phase. For a better understanding of our subject, we had to:<br> | <p>The first step of our innovation process consisted in an immersion phase. For a better understanding of our subject, we had to:<br> | ||
− | -come up with | + | -come up with the state of the art, recording and analyzing existing or inspiring initiatives, actors, and institutions;<br> |
-meet diverse experts, from associations (ADEPA, <b>Figure 1</b>) to industries (I.CERAM, <b>Figure 4</b>), going through national institutes (CERAH, <b>Figure 3</b>), or hospitals (Georges Pompidou hospital, <b>Figure 2</b>);<br> | -meet diverse experts, from associations (ADEPA, <b>Figure 1</b>) to industries (I.CERAM, <b>Figure 4</b>), going through national institutes (CERAH, <b>Figure 3</b>), or hospitals (Georges Pompidou hospital, <b>Figure 2</b>);<br> | ||
-identify specific literature and technical documents regarding existing prosthesis;<br> | -identify specific literature and technical documents regarding existing prosthesis;<br> | ||
</p> | </p> | ||
− | <p>This step led us to understand amputees daily | + | <p>This step led us to understand amputees daily life (behaviors, psychology, life environments, healthcare system, economic resources, etc.) and to specify the main issues (such as bacterial infections) and challenges to address in order to propose the amputees relevant and effective innovations. These contents (data, testimonies, etc.) have been collected thanks to human and social tools (semi-directive interview grids), design tools (mood boards), and documentation tools (photography, video, sound recording).</p> |
</div> | </div> | ||
<div class=" block half"> | <div class=" block half"> |
Revision as of 15:59, 15 October 2018
There are many kinds of design approaches : « space designers » create new places to live in, « sound designers » create new experiences to hear, « food designers » create new tastes, « graphic designers » create new signs and symbols to see, and « digital designers » create new interfaces to navigate into the digital world.
iGEM Pasteur team integrates industrial designers. Industrial design is a creative discipline that aims to create innovative solutions in order to solve contemporary issues in various fields : health, well-being, energy, mobility, habitat, food, etc. When designing new products or services, designers use a user centric approach that integrates several notions such as usages, ergonomics, industrial processes, technologies, social, cultural, environmental and economical aspects. Taking into account all these parameters allows designers to conceive solutions that address the targeted issues in a relevant way and that benefit to the user.
Nowadays, industrial design is evolving. To address issues in a more and more complexe and accurate way, industrial designers are getting closer to science by working with scientists and by settling in the labs. Our team is a good example of these new ways to co-create tomorrow’s innovations.
Despite promising opportunities offered by these new cooperations, designers and scientists do not have the same cultures, languages, tools, etc. that prevent these collaborations from being fruitful. To overcome these issues, we shared and thought design tools and methodologies to our team mates in order to build a common ground for understanding and co-creation. Once done, we followed the subsequent process :